There's such a thing in painting called "over-working" your figure (or canvas). In canvas painting it's the tendency to take your fresh image and destroy it by pushing too far--not stopping when the painting is at an optimal point. It can be the same in miniature painting, people seeking a perfection that they can't achieve. But I'll also use it to describe people who paint the same figure over and over (and over!). They don't learn much because there's only so much that any given model can teach you, no matter how many different ways you paint it.
It's something I often see in beginners, because they're improving so quickly. They'll paint the body and then they'll work on the hair and they'll think "Wow! I learned something on this hair, and the body looks so messy now!" Or it'll be someone who has an image in their head of what the model should be, and they'll sit there, stubborn, and work it over and over and over. Or worse yet, they'll strip the paint off of the model and start over, or buy another copy of that one model and start over. The infamous example was a friend who, every year, brought me a different version of the same dang mermaid sculpt to critique. He'd painted them in slightly different colors, but his technique hadn't improved a bit. He was trapped in that one sculpt. I think I might have looked at him when he brought me the third one and said, "Seriously...if I see one more version of this mermaid from you, I am going to puke. Paint. Something. Else."
So now...go back up and read everything I just wrote about miniature painting and substitute writing. :)
When it comes down to it, we always want things to be as good as possible before we expose them to the world. But when all we do is re-work the same thing, we're trapped. So that brings me to my story.
I recently got a rejection from a top magazine on a story I'd workshopped at Viable Paradise and spent countless hours on revising and re-writing and tweaking. Being me (perfectionistic little git) I immediately hyper-analyzed this rejection note. It seemed, in fact, to expose all of the dire weaknesses of the story to me (add "neurotic" to my list of sins). My first thought was "I could re-write the beginning", but it wasn't like I hadn't done that before. I was at the point where, in painting, we advise, "Step awaaaaay from the mini"--that point where we see the crazy in someone's eye and know that if we don't get them to stand up and walk away they're going to hurl the thing at someone across the table, or at the annoying kid in the game store, or run back into the casting room in search of the closest melting pot. I knew I was casting longing gazes at the gas stove for the hard copy, and wondering if "/nuke" might work on my laptop. It was, of course, that I had just stared at the damn thing too long. I couldn't tell a hole in the plot from a hole in the wall at this point.
Which is when I remembered the brilliant advice. I think I read it first on Uncle Jim's thread on the Absolute Write novel board. Someone had been howling about losing their writing with their hard drive, and he replied (paraphrasing), "Re-write it from memory. You'll find it will be even better than the original."
Well, I was a neurotic perfectionistic rejected writer, and I was suddenly into writing dangerously. Hell, I thought, I could completely delete and re-write the whole first section! Maybe the second section too! I know...maybe it will be a completely different story when I finish!!
Wait...wasn't this what I told my mini-painting students too?
Anyhow, the point is, at the end I realized that I was trapped. I had over-worked the heck out of that first section and I was still trying to beat it into shape, even though I could sense that it was weak and I'd never been completely happy with it. The solution was to highlight it all, hit "delete" and start absolutely fresh, writing from memory, without obligation to use any of the prior writing. And, weirdly, once I made that decision, my head filled with new ideas and great ways I could trim and re-shape the rest of the story to go with that fresh new beginning section.
So what I learned this week is that Steven Brust was right, and that Uncle Jim was right, and that I should not cling to already over-worked writing just because I'd previously done everything but sacrifice a chicken over it. Sometimes you just need to nuke it from orbit.
AFB
(p.s. What I didn't learn this week that I was hopelessly perfectionistic and neurotic. Sorry. Knew that already.)
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